Intel driver missing shading language extension

Alan Hourihane alanh at fairlite.co.uk
Wed Jul 23 00:37:47 PDT 2008


On Wed, 2008-07-23 at 08:36 +0200, Mateusz Kaduk wrote:
> Zero ballistics require all those extension
> 
> zb_beta_v11$ strings tank.x86 | egrep 'GL_[A-Z0-9]+_[a-z]' | sort -u
> GL_ARB_fragment_program
> GL_ARB_fragment_shader
> GL_ARB_shadow
> GL_ARB_vertex_buffer_object
> GL_ARB_vertex_program
> GL_ARB_vertex_shader
> GL_ATI_fragment_shader
> GL_ATI_shader_texture_lod
> GL_ATI_text_fragment_shader
> GL_EXT_framebuffer_object
> GL_EXT_gpu_shader4
> GL_EXT_texture_filter_anisotropic
> GL_NV_register_combiners
> GL_NV_texture_shader
> GL_NV_vertex_program3
> Extensions in bold are missing.

I suspect that ZB doesn't require all of those, it just looks to see
what's available and uses what it can. 

I'd have also expected some kind of error message from the application
if it really required an extension and couldn't get it.

Alan.





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