daniel at fooishbar.org
Tue Jun 17 12:12:12 PDT 2008
On Tue, Jun 17, 2008 at 11:46:29AM -0700, Dan Nicholson wrote:
> At runtime, you'd want Nvidia's libGL to run any GL applications. But
> at build time, you need mesa's GL/DRI headers for the server. So, just
> make sure mesa's gl.pc is in PKG_CONFIG_PATH at build time and then
> make sure the dynamic linker picks up Nvidia's libGL.so first at
> runtime (LD_LIBRARY_PATH or /etc/ld.so.conf or just move mesa's libGL
> out of the way). At least, that's the idea. I've never actually played
> the Nvidia libGL game.
NVIDIA also have their own GLX module, but you need the server to get
built with noGlxExtension (i.e. not --disable-glx), else it'll fail for
unresolved symbols. So you have to build with GLX support, and then
just remove libglx.so and friends.
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