Why is XRenderAddTraps preferred over XRenderCompositeTrapezoids?
jesse at eloquentpeasant.net
Fri Jun 20 13:56:29 PDT 2008
On Friday 20 June 2008 04:25:22 Clemens Eisserer wrote:
> 3.) Is one call to XRenderFillRectangles with 100 rects much faster
> than 100 calls to XRenderFillRectangle?
> Is it just protocol related, or is there also a difference how those
> rects are processed by the driver/gpu?
Although I don't know anything about how this is handled on the backend, I would normally recommend going with the calls that have more chance of being optimized in the future.
100 calls to a function would take speculation on the server's part to recognize a batch for optimization.
1 call with 100 shapes can be recognized immediately as a batch run and stands a better chance of being optimized in the future.
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