How do I wait for vertical retrace?
Johan Walles
johan.walles at gmail.com
Tue May 6 04:36:23 PDT 2008
2008/5/6 Michel Dänzer <michel at tungstengraphics.com>:
> On Tue, 2008-05-06 at 13:12 +0200, Johan Walles wrote:
> > 2008/5/6 Samuel Thibault <samuel.thibault at ens-lyon.org>:
> > > Michel Dänzer, le Tue 06 May 2008 09:37:23 +0200, a écrit :
> > > > On Mon, 2008-05-05 at 15:43 +0100, Samuel Thibault wrote:
> > > > > Michel Dänzer, le Mon 05 May 2008 10:22:19 +0200, a écrit :
> > > > > > On Sun, 2008-05-04 at 20:06 +0200, Johan Walles wrote:
> > > > > > >
> > > > > > > I would like to wait for vertical retrace in an X application. How
> > > > > > > can I do that?
> > > > > > >
> > > > > > > The point would be to avoid flicker in my app by using double
> > > > > > > buffering and update the on-screen image during vertical retrace.
> > > > > >
> > > > > > There's no mechanism for this yet in X. Your best bet is probably to use
> > > > > > OpenGL, e.g. the GLX_SGI_swap_control extension.
> > > > >
> > > > > Isn't there a more simple double buffering X extension?
> > > >
> > > > You mean DOUBLE-BUFFER?
> > >
> > > Yes.
> > >
> > > > I'm not really familiar with it, but I know that
> > > > at this time it can't synchronize buffer swaps to the refresh.
> > >
> > > Eww, that would be a pity. At the very beginning of the Extension
> > > documentation (Johan: xspecs/Xext/buffer.PS), it is said `Clients should
> > > be able to [...] Display a series of buffers in a window in rapid
> > > succession to achieve a /smooth/ animation', which is what Johan wants
> > > to eventually achieve AIUI (vertical retrace wait being only one method,
> > > I don't know whether which others could be possible).
> >
> > I don't care about vertical retrace in itself, waiting for vertical
> > retrace would only be a way for me to achieve flicker-free animation
> > in a 2D application. Any other way of doing that would be fine as
> > well.
>
> I think the standard technique for double buffering is to use a pixmap
> as the 'back buffer'.
How would that help achieving flicker-free animation if it doesn't
wait for vertical retrace?
Regards //Johan
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