How do I wait for vertical retrace?
Carsten Haitzler (The Rasterman)
raster at rasterman.com
Tue May 6 10:06:03 PDT 2008
On Tue, 06 May 2008 12:46:06 -0400 Chuck Robey <chuckr at chuckr.org> babbled:
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> Nicolas George wrote:
> > L'octidi 18 floréal, an CCXVI, Johan Walles a écrit :
> >> I don't care about vertical retrace in itself, waiting for vertical
> >> retrace would only be a way for me to achieve flicker-free animation
> >> in a 2D application.
> >
> > DOUBLE-BUFFER is no good for that: when used for continuous animation (such
> > as video), it causes exactly as much tearing as a simple bitmap copy. At
> > least it was true in November 2006.
>
> That seems odd. I'm currently reading the OpenGL Redbook (their latest
> programming manual) and it seems to be directly contradicting you. I haven't
> tried it yet myself, though, but still, are you sure about that statement?
> What they say does seem to make sense.
opengl is not related to the x doulebuffer extension... :)
> >
> > Regards,
> >
> >
> >
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