[PATCH] When converting from double to fixed, round carefully.
Keith Packard
keithp at keithp.com
Fri Nov 14 14:12:44 PST 2008
This reduces the matrix representation error after inverting a
transformation matrix (although it doesn't eliminate it entirely).
Perhaps we should extend Render to include 64-bit floating point transforms...
---
render/matrix.c | 7 ++++---
1 files changed, 4 insertions(+), 3 deletions(-)
diff --git a/render/matrix.c b/render/matrix.c
index 6e50205..0d5d962 100644
--- a/render/matrix.c
+++ b/render/matrix.c
@@ -72,9 +72,9 @@ PictureTransformPoint3d (PictTransformPtr transform,
return FALSE;
result.vector[j] = (xFixed) v;
}
+ *vector = result;
if (!result.vector[2])
return FALSE;
- *vector = result;
return TRUE;
}
@@ -286,7 +286,8 @@ from_doubles (PictTransformPtr t, double m[3][3])
double d = m[j][i];
if (d < -32767.0 || d > 32767.0)
return FALSE;
- t->matrix[j][i] = pixman_double_to_fixed (d);
+ d = d * 65536.0 + 0.5;
+ t->matrix[j][i] = (xFixed) floor (d);
}
return TRUE;
}
@@ -294,7 +295,7 @@ from_doubles (PictTransformPtr t, double m[3][3])
static Bool
invert (double r[3][3], double m[3][3])
{
- double det, norm;
+ double det;
int i, j;
static int a[3] = { 2, 2, 1 };
static int b[3] = { 1, 0, 0 };
--
1.5.6.5
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