Render spec clarification

Keith Packard keithp at keithp.com
Mon Oct 13 08:16:52 PDT 2008


On Mon, 2008-10-13 at 11:01 -0400, Adam Jackson wrote:

> The former is certainly way simpler, but might break some existing
> application.  Maybe?

It's hard to imagine it breaking anything as the current server code
does the wrong thing in this case. Given that 3D hardware doesn't
support this either, I'd say we're reasonably justified in just making
this a Match error.

-- 
keith.packard at intel.com
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