[patch 3/8] Cygwin update for MPX cursor API changes
Peter Hutterer
peter.hutterer at who-t.net
Thu Oct 16 21:48:25 PDT 2008
ACK, untested.
On Thu, Oct 16, 2008 at 01:10:00PM +0100, jon.turney at dronecode.org.uk wrote:
> ---
> xserver/hw/xwin/wincursor.c | 33 ++++++++++++++++++++++++---------
> 1 file changed, 24 insertions(+), 9 deletions(-)
>
> Index: xorg-git/xserver/hw/xwin/wincursor.c
> ===================================================================
> --- xorg-git.orig/xserver/hw/xwin/wincursor.c
> +++ xorg-git/xserver/hw/xwin/wincursor.c
> @@ -62,7 +62,7 @@ extern Bool g_fSoftwareCursor;
> */
>
> static void
> -winPointerWarpCursor (ScreenPtr pScreen, int x, int y);
> +winPointerWarpCursor (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y);
>
> static Bool
> winCursorOffScreen (ScreenPtr *ppScreen, int *x, int *y);
> @@ -79,7 +79,7 @@ miPointerScreenFuncRec g_winPointerCurso
>
>
> static void
> -winPointerWarpCursor (ScreenPtr pScreen, int x, int y)
> +winPointerWarpCursor (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
> {
> winScreenPriv(pScreen);
> RECT rcClient;
> @@ -119,7 +119,7 @@ winPointerWarpCursor (ScreenPtr pScreen,
> }
>
> /* Call the mi warp procedure to do the actual warping in X. */
> - miPointerWarpCursor (pScreen, x, y);
> + miPointerWarpCursor (pDev, pScreen, x, y);
> }
>
> static Bool
> @@ -436,7 +436,7 @@ winLoadCursor (ScreenPtr pScreen, Cursor
> * Convert the X cursor representation to native format if possible.
> */
> static Bool
> -winRealizeCursor (ScreenPtr pScreen, CursorPtr pCursor)
> +winRealizeCursor (DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
> {
> if(pCursor == NULL || pCursor->bits == NULL)
> return FALSE;
> @@ -452,7 +452,7 @@ winRealizeCursor (ScreenPtr pScreen, Cur
> * Free the storage space associated with a realized cursor.
> */
> static Bool
> -winUnrealizeCursor(ScreenPtr pScreen, CursorPtr pCursor)
> +winUnrealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
> {
> return TRUE;
> }
> @@ -463,7 +463,7 @@ winUnrealizeCursor(ScreenPtr pScreen, Cu
> * Set the cursor sprite and position.
> */
> static void
> -winSetCursor (ScreenPtr pScreen, CursorPtr pCursor, int x, int y)
> +winSetCursor (DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor, int x, int y)
> {
> POINT ptCurPos, ptTemp;
> HWND hwnd;
> @@ -537,20 +537,35 @@ winSetCursor (ScreenPtr pScreen, CursorP
>
>
> /*
> - * QuartzMoveCursor
> + * winMoveCursor
> * Move the cursor. This is a noop for us.
> */
> static void
> -winMoveCursor (ScreenPtr pScreen, int x, int y)
> +winMoveCursor (DeviceIntPtr pDev, ScreenPtr pScreen, int x, int y)
> {
> }
>
> +static Bool
> +winDeviceCursorInitialize(DeviceIntPtr pDev, ScreenPtr pScr)
> +{
> + winScreenPriv(pScr);
> + return pScreenPriv->cursor.spriteFuncs->DeviceCursorInitialize(pDev, pScr);
> +}
> +
> +static void
> +winDeviceCursorCleanup(DeviceIntPtr pDev, ScreenPtr pScr)
> +{
> + winScreenPriv(pScr);
> + return pScreenPriv->cursor.spriteFuncs->DeviceCursorCleanup(pDev, pScr);
> +}
>
> static miPointerSpriteFuncRec winSpriteFuncsRec = {
> winRealizeCursor,
> winUnrealizeCursor,
> winSetCursor,
> - winMoveCursor
> + winMoveCursor,
> + winDeviceCursorInitialize,
> + winDeviceCursorCleanup
> };
>
>
>
> --
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>
Cheers,
Peter
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