AIGLX and direct rendering
Lars Oliver Hansen
lolh at ymail.com
Thu Sep 11 09:24:52 PDT 2008
Am Mittwoch, den 10.09.2008, 13:45 -0700 schrieb Dan Nicholson:
> In other words, you only want to set the LIBGL_ALWAYS_INDIRECT
> environment variable when starting compiz. Everyone else will use
> direct rendering as long as it's available and the variable isn't set.
> You can see this in the "Direct rendering:" line if you run glxinfo
> with LIBGL_ALWAYS_INDIRECT set and unset.
unset LIBGL_ALWAYS_INDIRECT made a difference for glxinfo, thanks! The
3D game has not improved its framerate unfortunately:
around 5 fps with radeon (on kernel 2.6.27-rc5) vs 20 fps with fglrx (on
Nevertheless, Thanks everyone!
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