Mesa 7.4-rc2 no separate compilation units in GLSL 1.20 ?
Mateusz Kaduk
mateusz.kaduk at gmail.com
Thu Mar 26 15:11:54 PDT 2009
Hi,
I am curious will "Separate compilation units" be supported in mesa 7.4 for
Intel 3d driver ?
Both commercial and not commercial games for Linux does not work well or
just die because of not being able to compile shader.
Example
[26/03/2009 08:13:43] [ShaderGL][shader_gl.cpp(655)] Shader
<vs_specular_with_scissor_and_color_mask> info log:
Error: Function 'CalculateFog' prototyped but not defined. Separate
compilation units not supported.
The problem is quite old and there are bugs already reported about that ex.
https://bugs.freedesktop.org/show_bug.cgi?id=19273
and many similar. Games not working are YoFrankie (Blender Project),
Savage2(Commercial), Nexuiz(Open-Source DarkAges Q1 engine),
RegnumOnline(Commercial free to play) and many more in GLSL mode.
Are there any plans to implement this feature ?
Best regards
Mateusz Kaduk
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