How does mouse event synthesis work on touchscreen?
Grósz Dániel
groszdanielpub at gmail.com
Fri Nov 20 07:14:44 UTC 2020
Thank you! So it looks like with modern toolkits it's impossible to
distinguish whether a touch event is interpreted as an application-specific
gesture or a boring old mouse click, as the mouse event synthesis happens in
the toolkit when the toolkit is touch-aware.
Actually I think it will be possible to mostly do what I want: I'll create a
fake touchscreen and a fake mouse or touchpad using uinput, and I'll disable
the real touchsceen in X.org. I'll forward one-finger drags and short taps to
the fake touchscreen, and use everything else to generate fake mouse or
touchpad events. I'll only forward short one-finger taps to the fake
touchscreen after they are released, and only if don't start a tap-and-drag.
Or perhaps I'll send long one-finger taps to the fake touchscreen as well, and
use three-finger tap for right-click instead.
This way I lose application-specific multitouch gestures, and I lose
simultaneous touch interaction with different windows, but I retain the
context-specific interpretation of one-finger drags.
It would probably be more elegant to do this by patching libinput (it wouldn't
require disabling the real touchscreen in X.org etc.), but more difficult (is
it?). At the moment I'm mostly trying to do this for myself, but if I come up
with something useful I'll release it.
> A side note here: if a touchscreen isn't precise enough to interact with a
> specific UI, that's something you can really only fix by adjusting the UI.
> Things like relative pointer movement on a touchscreen is more effort than
> you'll get out of it.
Well, I find a touchpad more convenient than a touchscreen as an input device
in pretty much every way, it's just not convenient to hold an open laptop in
some situations.
In fact another thing I'm looking to do is to create a virtual touchpad,
analogous to a virtual keyboard. (Actually this seems to exist for Windows, so
I'm not the only one who feels like this.) However, this will also require
uinput fakery (or patching libinput), as I need to split touch events
depending on their location.
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