On 2021-04-14 14:22, Stephen Boyd wrote:
Quoting Kuogee Hsieh (2021-04-14 14:02:50)
Initialize audio_comp when audio starts and wait for audio_comp at dp_display_disable(). This will take care of both dongle unplugged and display off (suspend) cases.
Changes in v2: -- add dp_display_start_audio()
Signed-off-by: Kuogee Hsieh khsieh@codeaurora.org
Looking better. Thanks!
diff --git a/drivers/gpu/drm/msm/dp/dp_display.c b/drivers/gpu/drm/msm/dp/dp_display.c index 0ba71c7..8a69bcd 100644 --- a/drivers/gpu/drm/msm/dp/dp_display.c +++ b/drivers/gpu/drm/msm/dp/dp_display.c @@ -177,6 +177,14 @@ static int dp_del_event(struct dp_display_private *dp_priv, u32 event)
return 0;
} +void dp_display_start_audio(struct msm_dp *dp_display)
Please unstick this from previous function by adding a newline above.
+{
struct dp_display_private *dp;
dp = container_of(dp_display, struct dp_display_private,
dp_display);
reinit_completion(&dp->audio_comp);
+}
void dp_display_signal_audio_complete(struct msm_dp *dp_display) { @@ -648,10 +656,6 @@ static int dp_hpd_unplug_handle(struct dp_display_private *dp, u32 data) /* start sentinel checking in case of missing uevent */ dp_add_event(dp, EV_DISCONNECT_PENDING_TIMEOUT, 0, DP_TIMEOUT_5_SECOND);
/* signal the disconnect event early to ensure proper teardown
*/
This doesn't need to be done early anymore? Please mention why in the commit text.
This is my mistake, it still need signal audio here, will fix it
reinit_completion(&dp->audio_comp);
dp_display_handle_plugged_change(g_dp_display, false);
dp_catalog_hpd_config_intr(dp->catalog,
DP_DP_HPD_PLUG_INT_MASK | DP_DP_IRQ_HPD_INT_MASK, true);
@@ -894,7 +898,6 @@ static int dp_display_disable(struct dp_display_private *dp, u32 data) /* wait only if audio was enabled */ if (dp_display->audio_enabled) { /* signal the disconnect event */
reinit_completion(&dp->audio_comp); dp_display_handle_plugged_change(dp_display, false); if (!wait_for_completion_timeout(&dp->audio_comp, HZ * 5))