[Clipart] RE: zero byte files
Gerald Ganson
Gerald.Ganson at rdc.ab.ca
Mon Jan 23 16:16:06 PST 2006
FYI part two
If I open these AI files in InkScape and add metadata and save, they
upload OK.
See IS_Goalie......SVG in incoming.
Gerald G.
-----Original Message-----
From: clipart-bounces at lists.freedesktop.org
[mailto:clipart-bounces at lists.freedesktop.org] On Behalf Of Gerald
Ganson
Sent: Monday, January 23, 2006 4:43 PM
To: clipart at lists.freedesktop.org
Subject: [Clipart] RE: zero byte files
FYI in case this info can help.
I upgraded to Adobe Illustrator-CS version, and it appears to handle RDF
a little differently than did ver. 10. When I save a file in AI now to
SVG with Author, title, license etc. the file grows by more than double
and it has a bunch of weird adobe stuff in it.
I know that if you click on "make editable in Adobe" to save, then AI
will save a copy of the AI file embeded within the SVG file and of
course this would be bad for OCAL.
But just checking "include XMP" when saving SVG creates a problem too.
So if you save without "XMP" in AI, you get a file with no RDF tag in it
at all. I tried to upload one to OCAL, and seem to have gotten a zero
byte file as well.
I've posted the file "Goalie mask (B and W)" for comparison at...
http://www.rdc.ab.ca/rdc/personal/gganson/test/goal_mask_01.svg
The other files I uploaded this morning were from the older version of
AI, and the RDF data was added by a script locally that I wrote for
Windows.
I'll try and rewrite my script to add the RDF tags into this new version
of AI files to see if I can upload successfully with those.
So point of my long story is... It may depend on the program and save
options as to wether or not a submitter gets the 0 byte problem.
Gerald G.
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