[Mesa-dev] [Bug 30629] New: glDraw[Range]Elements end is out of bounds

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Oct 5 08:12:50 PDT 2010


https://bugs.freedesktop.org/show_bug.cgi?id=30629

           Summary: glDraw[Range]Elements end is out of bounds
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Mesa core
        AssignedTo: mesa-dev at lists.freedesktop.org
        ReportedBy: fabio.ped at libero.it


When running sauerbraten with some maps (e.g.: douze map or campaign -> Private
Stan Sauer -> Part II after going up the stairs, and advancing through the
ogre) and shaders enabled, sometimes walls disappear and I get the following
warnings:

Mesa warning: glDraw[Range]Elements(start 1204, end 1331, count 297, type
0x1403, indices=0x118e)
    end is out of bounds (max=90)  Element Buffer 11 (size 62088)
    This should probably be fixed in the application.
Mesa warning: glDraw[Range]Elements(start 1204, end 1331, count 297, type
0x1403, indices=0x118e)
    index=1331 is out of bounds (max=90)  Element Buffer 11 (size 62088)
    Skipping the glDrawRangeElements() call
...

This bug was reported on sauerbraten forum at:
http://cubeengine.com/forum.php4?action=display_thread&thread_id=2242
but one developer think that this could be a mesa bug.

Tested with r300 and r300g.

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