[Mesa-dev] [PATCH] r600g: track whether we need to update the shaders
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Wed Oct 6 09:22:25 PDT 2010
The shaders only depend on the shader itself and the vertex_elements state and we don't need to emit the registers again if these are not changed. Tracking is also faster than the
memcmp in r600_shader_update, so in some cases that expensive check doesn't have to be performed. I also optimized that expensive check by only looping through the first count
elements, as the other elements don't matter.
---
src/gallium/drivers/r600/r600_pipe.h | 2 ++
src/gallium/drivers/r600/r600_shader.c | 2 +-
src/gallium/drivers/r600/r600_state.c | 10 +++++++---
3 files changed, 10 insertions(+), 4 deletions(-)
diff --git a/src/gallium/drivers/r600/r600_pipe.h b/src/gallium/drivers/r600/r600_pipe.h
index c46029a..ec5fbf3 100644
--- a/src/gallium/drivers/r600/r600_pipe.h
+++ b/src/gallium/drivers/r600/r600_pipe.h
@@ -130,6 +130,8 @@ struct r600_pipe_context {
struct u_upload_mgr *upload_vb;
struct u_upload_mgr *upload_ib;
unsigned any_user_vbs;
+ bool vs_shader_dirty;
+ bool ps_shader_dirty;
};
struct r600_drawl {
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 016e75b..e92f2b7 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -247,7 +247,7 @@ static int r600_shader_update(struct pipe_context *ctx, struct r600_pipe_shader
return 0;
/* doing a full memcmp fell over the refcount */
if ((rshader->vertex_elements.count == rctx->vertex_elements->count) &&
- (!memcmp(&rshader->vertex_elements.elements, &rctx->vertex_elements->elements, 32 * sizeof(struct pipe_vertex_element)))) {
+ (!memcmp(&rshader->vertex_elements.elements, &rctx->vertex_elements->elements, rctx->vertex_elements->count * sizeof(struct pipe_vertex_element)))) {
return 0;
}
rshader->vertex_elements = *rctx->vertex_elements;
diff --git a/src/gallium/drivers/r600/r600_state.c b/src/gallium/drivers/r600/r600_state.c
index b55c345..a5fafd5 100644
--- a/src/gallium/drivers/r600/r600_state.c
+++ b/src/gallium/drivers/r600/r600_state.c
@@ -79,11 +79,13 @@ static void r600_draw_common(struct r600_drawl *draw)
/* rebuild vertex shader if input format changed */
- if (r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
+ if (rctx->vs_shader_dirty && r600_pipe_shader_update(&rctx->context, rctx->vs_shader))
return;
- if (r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
+ if (rctx->ps_shader_dirty && r600_pipe_shader_update(&rctx->context, rctx->ps_shader))
return;
+ rctx->vs_shader_dirty = FALSE;
+ rctx->ps_shader_dirty = FALSE;
for (i = 0 ; i < rctx->vertex_elements->count; i++) {
uint32_t word2, format;
@@ -801,7 +803,7 @@ static void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
rctx->vertex_elements = v;
if (v) {
v->refcount++;
-// rctx->vs_rebuild = TRUE;
+ rctx->vs_shader_dirty = TRUE;
}
}
@@ -1198,6 +1200,7 @@ static void r600_bind_ps_shader(struct pipe_context *ctx, void *state)
/* TODO delete old shader */
rctx->ps_shader = (struct r600_pipe_shader *)state;
+ rctx->ps_shader_dirty = TRUE;
}
static void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
@@ -1206,6 +1209,7 @@ static void r600_bind_vs_shader(struct pipe_context *ctx, void *state)
/* TODO delete old shader */
rctx->vs_shader = (struct r600_pipe_shader *)state;
+ rctx->vs_shader_dirty = TRUE;
}
static void r600_delete_ps_shader(struct pipe_context *ctx, void *state)
--
1.7.1
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