[Mesa-dev] [Bug 30787] Invalid asm shader does not generate draw-time error when used with GLSL shader
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Oct 12 10:56:35 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=30787
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #1 from Ian Romanick <idr at freedesktop.org> 2010-10-12 10:56:35 PDT ---
Fixed on master with the following commit. I'll close the bug once it's cherry
picked to the 7.9 branch.
commit b2b9b22c1013ebf02aa6f0d9c1c7b5267523d973
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Tue Oct 12 10:51:47 2010 -0700
mesa: Validate assembly shaders when GLSL shaders are used
If an GLSL shader is used that does not provide all stages and
assembly shaders are provided for the missing stages, validate the
assembly shaders.
Fixes bugzilla #30787 and piglit tests glsl-invalid-asm0[12].
NOTE: this is a candidate for the 7.9 branch.
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