[Mesa-dev] What I'm working on
Eric Anholt
eric at anholt.net
Fri Oct 15 15:09:24 PDT 2010
On Wed, 13 Oct 2010 09:20:22 +1000, Dave Airlie <airlied at gmail.com> wrote:
> On Wed, Oct 13, 2010 at 3:33 AM, Ian Romanick <idr at freedesktop.org> wrote:
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> >
> > Brian Paul wrote:
> >> On 10/11/2010 03:49 PM, Ian Romanick wrote:
> >>> It should be possible to move ir_to_mesa out of core Mesa and into a
> >>> (lower) driver level. As has been discussed numerous times, the
> >>> assembly-like IRs in Mesa (classic Mesa IR and TGSI) are completely
> >>> useless for generating code for GPUs.
> >>
> >> I'm sorry, but that's an exageration. Mesa IR and TGSI are very similar
> >> to the original ARB vertex/fragment program languages which were clearly
> >> intended for GPU implementation. They may not be ideal in some ways,
> >> but certainly not completely useless.
> >
> > I suppose I should have said "useless for generating high quality code
> > for GPUs."
> >
> > The original ARB vertex/fragment program languages were clearly intended
> > for *direct* GPU translation. That is, the intention was that there
> > would be a nearly 1-to-1 translation from instructions in the source
> > language to instructions on the hardware. For that generation of
> > hardware that was a good assumption, but this hasn't been the case for
> > many years. It certainly isn't true on i965 or r600.
> >
> > Look at what the r600 driver. It translates Mesa IR (r600g presumably
> > does the same with TGSI) back up to some higher-level IR before doing
> > register allocation, code generation, and scheduling. Every single
> > credible DX driver also works this way, and driver writers *hate* it.
> > The driver basically has to decompile one assembly back into a
> > higher-level IR, attempting to infer the intention of the origin program
> > along the way.
> >
> > When we have access to the original program already in a higher-level
> > IR, this is just plain madness. The driver has to do more work. Since
> > information is lost as the IR becomes lower and lower, the driver has
> > less information to use to do that work. It's a lose/lose situation.
> >
> > Outside of DX and Mesa, no multi-target compiler works like this. LLVM
> > doesn't[1]. GCC doesn't[2]. LCC doesn't[3]. Open64 (formerly MipsPro)
> > doesn't[4]. Closed-source GLSL compilers don't. There is a reason. :)
>
> The AMD IR is findable with google, I think their GLSL compiler spits
> that out, it seems to my untrained eye to be more TGSI like than not,
> but you guys know more about what you are talking about than I.
>
> http://developer.amd.com/gpu/ATIStreamSDK/assets/ATI_Intermediate_Language_(IL)_Specification_v2d.pdf
This looks to me like something that would be spit out by the driver
after optimization at some other IR level. It has exactly the
information needed by that class of chips for code generation. I think
all decent drivers are going to have chip-specific LIRs like this for
doing their peepholing and register allocation.
Some people have suggested that LLVM would save the poor driver writer
From having to write that LIR stage. I've heard of only one group, IMG,
doing LLVM to GPU directly, and they have a custom backend not using the
retargeting codegen stuff from LLVM from what I'm told.
Back to the AMD IR, note how many tweaks they have to instruction
operands that map 1:1 to AMD hardware features as far as I know (invert,
bias, x2, etc). GLSL IR doesn't have those, just like it doesn't have
the constant immediate stuff that 915 and 965 do. I've found supporting
negate/abs to be quite easy out of GLSL IR thanks to the structured
expression trees, and x2 would be as well, so I don't think we need to
extend the GLSL IR for them.
Also, that AMD IR has declarations for variables, which is the biggest
failing of Mesa IR in my opinion, and the thing that made it worse than
just an AST of the incoming code (Mesa IR register indexes are intended
to mean actual hardware register indexes, so drivers have to jump
through insane hoops to try to get back to things they can actually
register allocate).
The AMD IR doesn't have structures for control flow like we do in GLSL
IR, probably because there's a near 1:1 mapping of those LIR
instructions to the ISA, so they do basic block operations like I'm
doing in the 965 FS backend (which has its own LIR too) on a flat
instruction stream.
So, yes, this AMD IR looks roughly like a Mesa IR with extra information
for r600 chips, which is to say a low-level IR for a single target. It
doesn't look like a multi-target IR to me, though.
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