[Mesa-dev] [PATCH 04/10] glsl: Add bits for AMD_conservative_depth to parse state

Chad Versace chad.versace at intel.com
Sat Oct 23 11:22:24 PDT 2010


---
 src/glsl/glsl_parser_extras.h |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 98c4e70..7575268 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -134,6 +134,8 @@ struct _mesa_glsl_parse_state {
    unsigned EXT_texture_array_warn:1;
    unsigned ARB_shader_stencil_export_enable:1;
    unsigned ARB_shader_stencil_export_warn:1;
+   unsigned AMD_conservative_depth_enable:1;
+   unsigned AMD_conservative_depth_warn:1;
    /*@}*/
 
    /** Extensions supported by the OpenGL implementation. */
-- 
1.7.1



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