[Mesa-dev] [PATCH 07/10] glsl: Add bits for AMD_conservative_depth to ir_variable
Chad Versace
chad.versace at intel.com
Sat Oct 23 11:22:27 PDT 2010
---
src/glsl/ir.h | 10 ++++++++++
1 files changed, 10 insertions(+), 0 deletions(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index 06198e4..9c5ff42 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -289,6 +289,16 @@ public:
/*@}*/
/**
+ * \name AMD_conservative_depth
+ * @{
+ */
+ unsigned depth_any:1;
+ unsigned depth_greater:1;
+ unsigned depth_less:1;
+ unsigned depth_unchanged:1;
+ /*@}*/
+
+ /**
* Was the location explicitly set in the shader?
*
* If the location is explicitly set in the shader, it \b cannot be changed
--
1.7.1
More information about the mesa-dev
mailing list