[Mesa-dev] [PATCH 09/10] glsl: Enable AMD_conservative_depth in parser

Chad Versace chad.versace at intel.com
Sat Oct 23 11:22:29 PDT 2010


---
 src/glsl/glsl_parser_extras.cpp |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index b2c378d..54fcc88 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -210,6 +210,14 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
 	 state->ARB_shader_stencil_export_warn = (ext_mode == extension_warn);
 	 unsupported = !state->extensions->ARB_shader_stencil_export;
       }
+   } else if (strcmp(name, "GL_AMD_conservative_depth") == 0) {
+      if (state->target != fragment_shader) {
+         unsupported = true;
+      } else {
+         state->AMD_conservative_depth_enable = (ext_mode != extension_disable);
+         state->AMD_conservative_depth_warn = (ext_mode == extension_warn);
+         unsupported = !state->extensions->AMD_conservative_depth;
+      }
    } else {
       unsupported = true;
    }
-- 
1.7.1



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