[Mesa-dev] [Bug 31101] New: [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Oct 25 12:01:05 PDT 2010
https://bugs.freedesktop.org/show_bug.cgi?id=31101
Summary: [glsl2] abort() in
ir_validate::visit_enter(ir_assignment *ir)
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: fredrik at kde.org
The GLSL compiler aborts when validating the IR for this shader:
void main()
{
vec2 var;
gl_FragColor = vec4(var, vec2(1.0));
}
Debug output:
Assignment count of LHS write mask channels enabled not
matching RHS vector size (2 LHS, 1 RHS).
(assign (constant bool (1)) (zw) (var_ref vec_ctor at 0x9ed8ad0) (constant float
(1.000000)) )
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