[Mesa-dev] [PATCH 08/17] glsl: fix the value of gl_MaxFragmentUniformVectors
Marek Olšák
maraeo at gmail.com
Wed May 1 20:42:59 PDT 2013
NOTE: This is a candidate for the 9.1 branch.
---
src/glsl/builtin_variables.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index b0c7a20..15f5bf3 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -535,7 +535,7 @@ generate_common_ES_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxTextureImageUnits",
state->Const.MaxTextureImageUnits);
add_builtin_constant(instructions, symtab, "gl_MaxFragmentUniformVectors",
- state->Const.MaxFragmentUniformComponents);
+ state->Const.MaxFragmentUniformComponents / 4);
add_uniform(instructions, symtab, "gl_DepthRange",
state->symbols->get_type("gl_DepthRangeParameters"));
--
1.7.10.4
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