[Mesa-dev] [PATCH 01/17] mesa: consolidate definitions of max texture image units
Eric Anholt
eric at anholt.net
Thu May 2 10:12:56 PDT 2013
Marek Olšák <maraeo at gmail.com> writes:
> Shaders are unified on most hardware (= same limits in all stages).
> No idea what the assertion was good for.
> ---
> src/mesa/main/config.h | 6 ++----
> src/mesa/main/context.c | 6 ++----
> src/mesa/state_tracker/st_extensions.c | 2 +-
> 3 files changed, 5 insertions(+), 9 deletions(-)
>
> diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
> index 33b5ab0..76863bf 100644
> --- a/src/mesa/main/config.h
> +++ b/src/mesa/main/config.h
> - assert(MAX_COMBINED_TEXTURE_IMAGE_UNITS <= 8 * sizeof(GLbitfield));
> -
I think this assert is asserting that _EnabledUnits of gl_texture_attrib
can fit the size of the Unit[] array, which seems important.
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