[Mesa-dev] [PATCH 1/6] vbo: update comments for vbo_save_NotifyBegin()
Brian Paul
brianp at vmware.com
Thu May 2 15:28:07 PDT 2013
---
src/mesa/vbo/vbo_save_api.c | 12 ++++++++++--
1 files changed, 10 insertions(+), 2 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 9ce3c6e..aa57ee7 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -928,8 +928,10 @@ _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
-/* This begin is hooked into ... Updating of
- * ctx->Driver.CurrentSavePrimitive is already taken care of.
+/**
+ * Called via ctx->Driver.NotifySaveBegin() when a glBegin is getting
+ * compiled into a display list.
+ * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
*/
GLboolean
vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
@@ -957,7 +959,13 @@ vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode)
else {
_mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
}
+
+ /* We need to call SaveFlushVertices() if there's state change */
ctx->Driver.SaveNeedFlush = 1;
+
+ /* GL_TRUE means we've handled this glBegin here; don't compile a BEGIN
+ * opcode into the display list.
+ */
return GL_TRUE;
}
--
1.7.3.4
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