[Mesa-dev] [PATCH] r600g: Correctly initialize the shader key, v2

Andreas Boll andreas.boll.dev at gmail.com
Fri May 3 10:34:49 PDT 2013


Pushed as
http://cgit.freedesktop.org/mesa/mesa/commit/?id=e495d88453076a4fe552502d66d6a3869ab70e4a


2013/5/3 Marek Olšák <maraeo at gmail.com>

> As long as the commit message contains a note matching this regular
> expression '^[[:space:]]*NOTE: .*[Cc]andidate', it won't be missed.
> Usually the release manager takes care of cherry-picking if there are
> no conflicts.
>
> Marek
>
> On Fri, May 3, 2013 at 5:39 PM, Lauri Kasanen <cand at gmx.com> wrote:
> > On Fri, 3 May 2013 10:54:09 -0400
> > Alex Deucher <alexdeucher at gmail.com> wrote:
> >
> >> On Fri, May 3, 2013 at 9:55 AM, Lauri Kasanen <cand at gmx.com> wrote:
> >> > This patch fixes constant shader recompiles by initializing the struct
> >> > to zero. For completeness, memcpy is used to copy the key to the
> shader
> >> > struct.
> >> >
> >>
> >> Candidate for the stable branch?
> >>
> >> Alex
> >
> > Yes, please apply to all stable branches where it applies cleanly.
> >
> > - Lauri
> > _______________________________________________
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> > http://lists.freedesktop.org/mailman/listinfo/mesa-dev
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