[Mesa-dev] [PATCH 2/2] vbo: implement primitive merging for glBegin/End sequences
Jose Fonseca
jfonseca at vmware.com
Fri May 3 10:52:26 PDT 2013
Series looks alright AFAICT.
Jose
----- Original Message -----
> A surprising number of apps and benchmarks have poor code like this:
>
> glBegin(GL_LINE_STRIP);
> glVertex(v1);
> glVertex(v2);
> glEnd();
> // Possibly some no-op state changes here
> glBegin(GL_LINE_STRIP);
> glVertex(v3);
> glVertex(v4);
> glEnd();
> // repeat many, many times.
>
> The above sequence can be converted into:
>
> glBegin(GL_LINES);
> glVertex(v1);
> glVertex(v2);
> glVertex(v3);
> glVertex(v4);
> glEnd();
>
> Similarly for GL_POINTS, GL_TRIANGLES, etc.
>
> Merging was already implemented for GL_QUADS in the display list code.
> Now other prim types are handled and it's also done for immediate mode.
>
> In one case:
> before after
> -----------------------------------------------
> number of st_draw_vbo() calls: 141 45
> number of _mesa_prims issued: 7520 632
> ---
> src/mesa/vbo/vbo_exec_api.c | 30 ++++++++++++++++++++++++++++++
> src/mesa/vbo/vbo_save_api.c | 18 ++++++++----------
> 2 files changed, 38 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/vbo/vbo_exec_api.c b/src/mesa/vbo/vbo_exec_api.c
> index 88cce98..600398c 100644
> --- a/src/mesa/vbo/vbo_exec_api.c
> +++ b/src/mesa/vbo/vbo_exec_api.c
> @@ -719,6 +719,34 @@ static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
>
>
> /**
> + * Try to merge / concatenate the two most recent VBO primitives.
> + */
> +static void
> +try_vbo_merge(struct vbo_exec_context *exec)
> +{
> + struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
> +
> + assert(exec->vtx.prim_count >= 1);
> +
> + vbo_try_prim_conversion(cur);
> +
> + if (exec->vtx.prim_count >= 2) {
> + struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
> + assert(prev == cur - 1);
> +
> + if (vbo_can_merge_prims(prev, cur)) {
> + assert(cur->begin);
> + assert(cur->end);
> + assert(prev->begin);
> + assert(prev->end);
> + vbo_merge_prims(prev, cur);
> + exec->vtx.prim_count--; /* drop the last primitive */
> + }
> + }
> +}
> +
> +
> +/**
> * Called via glEnd.
> */
> static void GLAPIENTRY vbo_exec_End( void )
> @@ -744,6 +772,8 @@ static void GLAPIENTRY vbo_exec_End( void )
>
> exec->vtx.prim[i].end = 1;
> exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
> +
> + try_vbo_merge(exec);
> }
>
> ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
> diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
> index b8dd90c..9ce3c6e 100644
> --- a/src/mesa/vbo/vbo_save_api.c
> +++ b/src/mesa/vbo/vbo_save_api.c
> @@ -305,9 +305,9 @@ _save_reset_counters(struct gl_context *ctx)
> * previous prim.
> */
> static void
> -vbo_merge_prims(struct gl_context *ctx,
> - struct _mesa_prim *prim_list,
> - GLuint *prim_count)
> +merge_prims(struct gl_context *ctx,
> + struct _mesa_prim *prim_list,
> + GLuint *prim_count)
> {
> GLuint i;
> struct _mesa_prim *prev_prim = prim_list;
> @@ -315,10 +315,9 @@ vbo_merge_prims(struct gl_context *ctx,
> for (i = 1; i < *prim_count; i++) {
> struct _mesa_prim *this_prim = prim_list + i;
>
> - if (this_prim->mode == prev_prim->mode &&
> - this_prim->mode == GL_QUADS &&
> - this_prim->count % 4 == 0 &&
> - prev_prim->count % 4 == 0 &&
> + vbo_try_prim_conversion(this_prim);
> +
> + if (vbo_can_merge_prims(prev_prim, this_prim) &&
> this_prim->start == prev_prim->start + prev_prim->count &&
> this_prim->basevertex == prev_prim->basevertex &&
> this_prim->num_instances == prev_prim->num_instances &&
> @@ -326,8 +325,7 @@ vbo_merge_prims(struct gl_context *ctx,
> /* We've found a prim that just extend the previous one. Tack it
> * onto the previous one, and let this primitive struct get
> dropped.
> */
> - prev_prim->count += this_prim->count;
> - prev_prim->end = this_prim->end;
> + vbo_merge_prims(prev_prim, this_prim);
> continue;
> }
>
> @@ -420,7 +418,7 @@ _save_compile_vertex_list(struct gl_context *ctx)
> */
> save->copied.nr = _save_copy_vertices(ctx, node, save->buffer);
>
> - vbo_merge_prims(ctx, node->prim, &node->prim_count);
> + merge_prims(ctx, node->prim, &node->prim_count);
>
> /* Deal with GL_COMPILE_AND_EXECUTE:
> */
> --
> 1.7.3.4
>
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