[Mesa-dev] [PATCH 04/12] sso: implement ActiveShaderProgram & GetProgramPipelineiv
Matt Turner
mattst88 at gmail.com
Fri May 3 11:56:39 PDT 2013
On Fri, May 3, 2013 at 10:44 AM, Gregory Hainaut
<gregory.hainaut at gmail.com> wrote:
> V2:
> * Rename object
> * Formatting improvement
> ---
> src/mesa/main/pipelineobj.c | 77 +++++++++++++++++++++++++++++++++++++++++++
> 1 file changed, 77 insertions(+)
>
> diff --git a/src/mesa/main/pipelineobj.c b/src/mesa/main/pipelineobj.c
> index d81bd0e..ffbeeae 100644
> --- a/src/mesa/main/pipelineobj.c
> +++ b/src/mesa/main/pipelineobj.c
> @@ -231,6 +231,30 @@ _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
> void GLAPIENTRY
> _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_shader_program *shProg = (program != 0)
> + ? _mesa_lookup_shader_program_err(ctx, program, "glActiveShaderProgram(program)")
> + : NULL;
> +
> + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
> +
> + if (!pipe) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveShaderProgram(pipeline)");
> + return;
> + }
> +
> + /* Object is created by any Pipeline call but glGenProgramPipelines,
> + * glIsProgramPipeline and GetProgramPipelineInfoLog
> + */
> + pipe->EverBound = GL_TRUE;
> +
> + if ((shProg != NULL) && !shProg->LinkStatus) {
> + _mesa_error(ctx, GL_INVALID_OPERATION,
> + "glActiveShaderProgram(program %u not linked)", shProg->Name);
> + return;
> + }
> +
> + _mesa_reference_shader_program(ctx, &pipe->ActiveProgram, shProg);
> }
>
> /**
> @@ -348,6 +372,59 @@ _mesa_IsProgramPipeline(GLuint pipeline)
> void GLAPIENTRY
> _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
> {
> + GET_CURRENT_CONTEXT(ctx);
> + struct gl_pipeline_object *pipe = lookup_pipeline_object(ctx, pipeline);
> +
> + /* Are geometry shaders available in this context?
> + */
> + const bool has_gs = _mesa_is_desktop_gl(ctx) && ctx->Extensions.ARB_geometry_shader4;
The geometry shaders in GL 3.2 aren't exactly the same as in
ARB_geometry_shader4, so it's conceivable that we could support 3.2
without ARB_geometry_shader4. Probably should be changed to
const bool has_gs = _mesa_is_desktop_gl(ctx) && (ctx->Version >= 32 ||
ctx->Extensions.ARB_geometry_shader4);
> +
> + if (!pipe) {
> + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramPipelineiv(pipeline)");
> + return;
> + }
> +
> + /* Object is created by any Pipeline call but glGenProgramPipelines,
> + * glIsProgramPipeline and GetProgramPipelineInfoLog
> + */
> + pipe->EverBound = GL_TRUE;
> +
> + switch (pname) {
> + case GL_ACTIVE_PROGRAM:
> + *params = pipe->ActiveProgram ? pipe->ActiveProgram->Name : 0;
> + return;
> + case GL_INFO_LOG_LENGTH:
> + // TODO
> + *params = 0;
> + return;
> + case GL_VALIDATE_STATUS:
> + *params = pipe->ValidationStatus;
> + return;
> + case GL_VERTEX_SHADER:
> + *params = pipe->CurrentVertexProgram ? pipe->CurrentVertexProgram->Name : 0;
> + return;
> + case GL_TESS_EVALUATION_SHADER:
> + /* NOT YET SUPPORTED */
> + break;
> + case GL_TESS_CONTROL_SHADER:
> + /* NOT YET SUPPORTED */
> + break;
> + case GL_GEOMETRY_SHADER:
> + if (!has_gs) break;
> + *params = pipe->CurrentGeometryProgram ? pipe->CurrentGeometryProgram->Name : 0;;
> + return;
> + case GL_FRAGMENT_SHADER:
> + *params = pipe->CurrentFragmentProgram ? pipe->CurrentFragmentProgram->Name : 0;;
Double ; at the ends of these two lines.
> + return;
> + case GL_COMPUTE_SHADER:
> + /* NOT YET SUPPORTED */
> + break;
GL_COMPUTE_SHADER isn't valid, even in GL 4.3 where compute shaders
are part of core.
> + default:
> + break;
> + }
The spec says
"""
Dependencies on ARB_geometry_shader4, EXT_geometry_shader4, NV_geometry_-
shader4, and/or OpenGL version 3.2
If none of ARB_geometry_shader4, EXT_geometry_shader4, NV_geometry_-
shader4, or OpenGL 3.2 are supported by the implementation, ignore
all references to geometry shaders and generate an INVALID_ENUM
error when UseProgramStages is called with GEOMETRY_SHADER_BIT
set in <stages>.
"""
Similar wording appears for tesselation So I think if a shader stage
isn't supported that this function should return INVALID_ENUM.
> +
> + _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramPipelineiv(pname=%s)",
> + _mesa_lookup_enum_by_nr(pname));
> }
>
> /**
> --
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