[Mesa-dev] [PATCH 06/12] glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
idr at freedesktop.org
Fri May 3 16:07:48 PDT 2013
From: Ian Romanick <ian.d.romanick at intel.com>
This will eventually replace do_vec_index_to_cond_assign. This lowering
pass is called in all the places where do_vec_index_to_cond_assign or
do_vec_index_to_swizzle is called.
v2: Use WRITEMASK_* instead of integer literals. Use a more concise
method of generating broadcast_index. Both suggested by Eric.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/glsl/Makefile.sources | 1 +
src/glsl/glsl_parser_extras.cpp | 1 +
src/glsl/ir_optimization.h | 1 +
src/glsl/lower_vector_insert.cpp | 160 +++++++++++++++++++++++++++++
src/mesa/drivers/dri/i965/brw_shader.cpp | 1 +
src/mesa/program/ir_to_mesa.cpp | 1 +
src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 +
7 files changed, 166 insertions(+)
create mode 100644 src/glsl/lower_vector_insert.cpp
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 674a05f..8e2dc1b 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -69,6 +69,7 @@ LIBGLSL_FILES = \
$(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
$(GLSL_SRCDIR)/lower_vector.cpp \
+ $(GLSL_SRCDIR)/lower_vector_insert.cpp \
$(GLSL_SRCDIR)/lower_output_reads.cpp \
$(GLSL_SRCDIR)/lower_ubo_reference.cpp \
$(GLSL_SRCDIR)/opt_algebraic.cpp \
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 0992294..d38e967 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1236,6 +1236,7 @@ do_common_optimization(exec_list *ir, bool linked,
progress = do_algebraic(ir) || progress;
progress = do_lower_jumps(ir) || progress;
progress = do_vec_index_to_swizzle(ir) || progress;
+ progress = lower_vector_insert(ir, false) || progress;
progress = do_swizzle_swizzle(ir) || progress;
progress = do_noop_swizzle(ir) || progress;
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index a8885d7..0216e46 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -106,6 +106,7 @@ void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
void lower_packed_varyings(void *mem_ctx, unsigned location_base,
unsigned locations_used, ir_variable_mode mode,
gl_shader *shader);
+bool lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index);
bool optimize_redundant_jumps(exec_list *instructions);
bool optimize_split_arrays(exec_list *instructions, bool linked);
diff --git a/src/glsl/lower_vector_insert.cpp b/src/glsl/lower_vector_insert.cpp
new file mode 100644
index 0000000..3dbc263
--- /dev/null
+++ b/src/glsl/lower_vector_insert.cpp
@@ -0,0 +1,160 @@
+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include "ir.h"
+#include "ir_builder.h"
+#include "ir_rvalue_visitor.h"
+#include "ir_optimization.h"
+
+using namespace ir_builder;
+
+class vector_insert_visitor : public ir_rvalue_visitor {
+public:
+ vector_insert_visitor(bool lower_nonconstant_index)
+ : progress(false), lower_nonconstant_index(lower_nonconstant_index)
+ {
+ factory.instructions = &factory_instructions;
+ }
+
+ virtual ~vector_insert_visitor()
+ {
+ assert(factory_instructions.is_empty());
+ }
+
+ virtual void handle_rvalue(ir_rvalue **rv);
+
+ ir_factory factory;
+ exec_list factory_instructions;
+ bool progress;
+ bool lower_nonconstant_index;
+};
+
+
+void
+vector_insert_visitor::handle_rvalue(ir_rvalue **rv)
+{
+ if (*rv == NULL || (*rv)->ir_type != ir_type_expression)
+ return;
+
+ ir_expression *const expr = (ir_expression *) *rv;
+
+ if (likely(expr->operation != ir_triop_vector_insert))
+ return;
+
+ factory.mem_ctx = ralloc_parent(expr);
+
+ ir_constant *const idx = expr->operands[2]->constant_expression_value();
+ if (idx != NULL) {
+ /* Replace (vector_insert (vec) (scalar) (index)) with a dereference of
+ * a new temporary. The new temporary gets assigned as
+ *
+ * t = vec
+ * t.mask = scalar
+ *
+ * where mask is the component selected by index.
+ */
+ ir_variable *const temp =
+ factory.make_temp(expr->operands[0]->type, "vec_tmp");
+
+ const int mask = 1 << idx->value.i[0];
+
+ factory.emit(assign(temp, expr->operands[0]));
+ factory.emit(assign(temp, expr->operands[1], mask));
+
+ this->progress = true;
+ *rv = new(factory.mem_ctx) ir_dereference_variable(temp);
+ } else if (this->lower_nonconstant_index) {
+ /* Replace (vector_insert (vec) (scalar) (index)) with a dereference of
+ * a new temporary. The new temporary gets assigned as
+ *
+ * t = vec
+ * if (index == 0)
+ * t.x = scalar
+ * if (index == 1)
+ * t.y = scalar
+ * if (index == 2)
+ * t.z = scalar
+ * if (index == 3)
+ * t.w = scalar
+ */
+ ir_variable *const temp =
+ factory.make_temp(expr->operands[0]->type, "vec_tmp");
+
+ const unsigned components = expr->type->vector_elements;
+
+ ir_constant_data cmp_indices_data;
+ memset(&cmp_indices_data, 0, sizeof(cmp_indices_data));
+ cmp_indices_data.i[0] = 0;
+ cmp_indices_data.i[1] = 1;
+ cmp_indices_data.i[2] = 2;
+ cmp_indices_data.i[3] = 3;
+
+ ir_constant *const cmp_indices =
+ new(factory.mem_ctx) ir_constant(glsl_type::get_instance(GLSL_TYPE_INT,
+ components,
+ 1),
+ &cmp_indices_data);
+
+ ir_variable *const cmp_result =
+ factory.make_temp(glsl_type::get_instance(GLSL_TYPE_BOOL,
+ components,
+ 1),
+ "index_condition");
+
+ ir_variable *const src_temp =
+ factory.make_temp(expr->operands[1]->type, "src_temp");
+
+ ir_rvalue *broadcast_index =
+ swizzle_for_size(swizzle_xxxx(expr->operands[2]), components);
+
+ factory.emit(assign(temp, expr->operands[0]));
+ factory.emit(assign(src_temp, expr->operands[1]));
+ factory.emit(assign(cmp_result, equal(broadcast_index, cmp_indices)));
+ factory.emit(if_tree(swizzle_x(cmp_result),
+ assign(temp, src_temp, WRITEMASK_X)));
+ factory.emit(if_tree(swizzle_y(cmp_result),
+ assign(temp, src_temp, WRITEMASK_Y)));
+
+ if (components > 2)
+ factory.emit(if_tree(swizzle_z(cmp_result),
+ assign(temp, src_temp, WRITEMASK_Z)));
+
+ if (components > 3)
+ factory.emit(if_tree(swizzle_w(cmp_result),
+ assign(temp, src_temp, WRITEMASK_W)));
+
+ this->progress = true;
+ *rv = new(factory.mem_ctx) ir_dereference_variable(temp);
+ }
+
+ base_ir->insert_before(factory.instructions);
+}
+
+bool
+lower_vector_insert(exec_list *instructions, bool lower_nonconstant_index)
+{
+ vector_insert_visitor v(lower_nonconstant_index);
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index 75468b1..6dd1419 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -170,6 +170,7 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
do_lower_texture_projection(shader->ir);
brw_lower_texture_gradients(intel, shader->ir);
do_vec_index_to_cond_assign(shader->ir);
+ lower_vector_insert(shader->ir, true);
brw_do_cubemap_normalize(shader->ir);
lower_noise(shader->ir);
lower_quadop_vector(shader->ir, false);
diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index eb64347..bcc8af6 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -3041,6 +3041,7 @@ _mesa_ir_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
|| progress;
progress = do_vec_index_to_cond_assign(ir) || progress;
+ progress = lower_vector_insert(ir, true) || progress;
} while (progress);
validate_ir_tree(ir);
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index f2eb3e7..5ec9c41 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5233,6 +5233,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
lower_ubo_reference(prog->_LinkedShaders[i], ir);
do_vec_index_to_cond_assign(ir);
+ lower_vector_insert(ir, true);
lower_quadop_vector(ir, false);
lower_noise(ir);
if (options->MaxIfDepth == 0) {
--
1.8.1.4
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