[Mesa-dev] [PATCH 5/6] mesa: Make Mesa core set up wrapped texture renderbuffer state.
Kenneth Graunke
kenneth at whitecape.org
Mon May 6 14:38:34 PDT 2013
On 05/06/2013 02:32 PM, Eric Anholt wrote:
> Kenneth Graunke <kenneth at whitecape.org> writes:
>
>> On 04/30/2013 12:56 PM, Eric Anholt wrote:
>>> Everyone was doing effectively the same thing, except for some funky code
>>> reuse in Intel, and swrast mistakenly recomputing _BaseFormat instead of
>>> using the texture's _BaseFormat. swrast's sRGB handling is left in place,
>>> though it should be done by using _mesa_get_render_format() at render time
>>> instead (as-is, it will miss updates to GL_FRAMEBUFFER_SRGB).
>>> ---
>>> src/mesa/drivers/dri/intel/intel_fbo.c | 6 ------
>>> src/mesa/drivers/dri/nouveau/nouveau_fbo.c | 18 ------------------
>>> src/mesa/main/fbobject.c | 7 +++++++
>>> src/mesa/state_tracker/st_cb_fbo.c | 5 -----
>>> src/mesa/swrast/s_texrender.c | 5 -----
>>> 5 files changed, 7 insertions(+), 34 deletions(-)
>>>
>>> diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
>>> index a3817eb..f037445 100644
>>> --- a/src/mesa/drivers/dri/intel/intel_fbo.c
>>> +++ b/src/mesa/drivers/dri/intel/intel_fbo.c
>>> @@ -489,12 +489,6 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
>>> struct intel_mipmap_tree *mt = intel_image->mt;
>>> int level = image->Level;
>>>
>>> - rb->Format = image->TexFormat;
>>> - rb->InternalFormat = image->InternalFormat;
>>> - rb->_BaseFormat = image->_BaseFormat;
>>> - rb->NumSamples = mt->num_samples;
>>> - rb->Width = image->Width2;
>>> - rb->Height = image->Height2;
>>> rb->Delete = intel_delete_renderbuffer;
>>> rb->AllocStorage = intel_nop_alloc_storage;
>>>
>>> diff --git a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
>>> index adead3d..a692051 100644
>>> --- a/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
>>> +++ b/src/mesa/drivers/dri/nouveau/nouveau_fbo.c
>>> @@ -247,21 +247,6 @@ nouveau_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *
>>> context_dirty(ctx, FRAMEBUFFER);
>>> }
>>>
>>> -static GLenum
>>> -get_tex_format(struct gl_texture_image *ti)
>>> -{
>>> - switch (ti->TexFormat) {
>>> - case MESA_FORMAT_ARGB8888:
>>> - return GL_RGBA8;
>>> - case MESA_FORMAT_XRGB8888:
>>> - return GL_RGB8;
>>> - case MESA_FORMAT_RGB565:
>>> - return GL_RGB5;
>>> - default:
>>> - return GL_NONE;
>>> - }
>>> -}
>>> -
>>> static void
>>> nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
>>> struct gl_renderbuffer_attachment *att)
>>> @@ -271,9 +256,6 @@ nouveau_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
>>> att->Texture->Image[att->CubeMapFace][att->TextureLevel];
>>>
>>> /* Update the renderbuffer fields from the texture. */
>>> - set_renderbuffer_format(rb, get_tex_format(ti));
>>
>> I think the call to set_renderbuffer_format is still necessary, since it
>> does:
>>
>> struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
>> s->cpp = ...;
>>
>> and the core Mesa code doesn't do that. Otherwise, this looks good.
>>
>> I looked over the series for about an hour and didn't notice any other
>> large issues. I'm really glad to see this cleaned up - it was really
>> awkward having the core Mesa code rely on driver hooks setting up the
>> renderbuffer wrapper.
>>
>> For the series (assuming this nouveau thing gets fixed):
>> Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
>
> The s->cpp and s->format were immediately getting set to the texture's
> cpp and format by:
>
> nouveau_surface_ref(&to_nouveau_teximage(ti)->surface,
> &to_nouveau_renderbuffer(rb)->surface);
>
You're right; I hadn't noticed that. I withdraw the objection.
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