[Mesa-dev] [PATCH] draw/llvm: Add additional llvm optimization passes

Stéphane Marchesin marcheu at chromium.org
Wed May 8 02:14:14 PDT 2013


It helps a bit with vertex shader performance on i915g
(a couple percent faster with openarena).

I have tried most other passes, and they weren't showing
any measurable improvement. Note that my vertex shaders
didn't have loops, so maybe the loop optimizations could
still be useful in the future.
---
 src/gallium/auxiliary/gallivm/lp_bld_init.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/src/gallium/auxiliary/gallivm/lp_bld_init.c b/src/gallium/auxiliary/gallivm/lp_bld_init.c
index 673c16e..4a428ee 100644
--- a/src/gallium/auxiliary/gallivm/lp_bld_init.c
+++ b/src/gallium/auxiliary/gallivm/lp_bld_init.c
@@ -147,7 +147,10 @@ create_pass_manager(struct gallivm_state *gallivm)
        * but there are more on SVN.
        * TODO: Add more passes.
        */
+      LLVMAddScalarReplAggregatesPass(gallivm->passmgr);
+      LLVMAddLICMPass(gallivm->passmgr);
       LLVMAddCFGSimplificationPass(gallivm->passmgr);
+      LLVMAddReassociatePass(gallivm->passmgr);
 
       if (HAVE_LLVM >= 0x207 && sizeof(void*) == 4) {
          /* For LLVM >= 2.7 and 32-bit build, use this order of passes to
-- 
1.7.6.5



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