[Mesa-dev] r600g missing Bump mapping
Vadim Girlin
vadimgirlin at gmail.com
Wed May 8 18:15:53 PDT 2013
On 05/09/2013 02:42 AM, Dragomir Ivanov wrote:
> Hi there,
> I just fired Doom3 on 64 -bit Arch Linux (no 32 libs involved), to test
> r600g progress.
> Game runs fine, but I can't see bump mapping effects as on Catalyst under
> windows. They are enabled in the options. Does Mesa/r600g support bumps?
> AMD E-350 here. Evergreen class GPU.
Here are two screenshots made with git mesa on evergreen with Ultra
settings, the only difference is toggled bump mapping option:
http://i.imgur.com/Cl0hamf.jpg
http://i.imgur.com/4IsjrR3.jpg
To me it looks like bump mapping works. Could you provide more detailed
info (with screenshots etc) to demonstrate your issue? Also you might
want to try resetting game options to default to make sure that you
don't have any nonstandard tweaks.
Vadim
>
> OpenGL renderer string: Gallium 0.4 on AMD PALM
>
>
> OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.1.2
>
>
> OpenGL core profile shading language version string: 1.40
>
> Linux localhost 3.8.11-1-ARCH #1 SMP PREEMPT Wed May 1 20:18:57 CEST 2013
> x86_64 GNU/Linux
>
>
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
More information about the mesa-dev
mailing list