[Mesa-dev] [PATCH] glsl: Optimize AND/OR reductions used in vec4 comparisons.
Matt Turner
mattst88 at gmail.com
Wed May 8 19:21:20 PDT 2013
For vec4 equality comparisons we emit
(and (and (and a b) c) d)
which leads to three dependent instructions. We can reassociate the
operands which allows the first two instructions to be issued
independently. Turn it into:
(and (and a b) (and c d))
Do the same thing for ORs, used in vec4 inequality comparisons.
---
Maybe we should generally recognize reduction operations and reassociate
operands to reduce tree depth? Do we see large reductions in real shaders?
src/glsl/opt_algebraic.cpp | 31 +++++++++++++++++++++++++++++++
1 file changed, 31 insertions(+)
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp
index d706a6a..af0229c 100644
--- a/src/glsl/opt_algebraic.cpp
+++ b/src/glsl/opt_algebraic.cpp
@@ -32,8 +32,11 @@
#include "ir_visitor.h"
#include "ir_rvalue_visitor.h"
#include "ir_optimization.h"
+#include "ir_builder.h"
#include "glsl_types.h"
+using namespace ir_builder;
+
namespace {
/**
@@ -351,6 +354,20 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
} else if (is_vec_zero(op_const[0]) || is_vec_zero(op_const[1])) {
this->progress = true;
return ir_constant::zero(mem_ctx, ir->type);
+ } else if (op_expr[1] && op_expr[1]->operation == ir_binop_logic_and) {
+ /* Translates (and (and (and a b) c) d) into
+ * (and (and a b) (and c d)).
+ * This allows the independent ANDs to be issued at the same time.
+ */
+ ir_expression *expr = op_expr[1]->operands[1]->as_expression();
+
+ if (expr && expr->operation == ir_binop_logic_and) {
+ ir->operands[0] = logic_and(ir->operands[0],
+ ir->operands[1]->as_expression()->operands[0]);
+ ir->operands[1] = logic_and(expr->operands[0],
+ expr->operands[1]);
+ this->progress = true;
+ }
}
break;
@@ -389,6 +406,20 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir)
this->progress = true;
return new(mem_ctx) ir_constant(ir->type, &data);
+ } else if (op_expr[1] && op_expr[1]->operation == ir_binop_logic_or) {
+ /* Translates (or (or (or a b) c) d) into
+ * (or (or a b) (or c d)).
+ * This allows the independent ORs to be issued at the same time.
+ */
+ ir_expression *expr = op_expr[1]->operands[1]->as_expression();
+
+ if (expr && expr->operation == ir_binop_logic_or) {
+ ir->operands[0] = logic_or(ir->operands[0],
+ ir->operands[1]->as_expression()->operands[0]);
+ ir->operands[1] = logic_or(expr->operands[0],
+ expr->operands[1]);
+ this->progress = true;
+ }
}
break;
--
1.8.1.5
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