[Mesa-dev] [PATCH 2/8] mesa: Use accessor for stencil reference values in glGet
Chris Forbes
chrisf at ijw.co.nz
Mon May 13 04:10:51 PDT 2013
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/get.c | 6 +++++-
src/mesa/main/get_hash_params.py | 2 +-
2 files changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index f498118..593c75b 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -36,6 +36,7 @@
#include "texcompress.h"
#include "framebuffer.h"
#include "samplerobj.h"
+#include "stencil.h"
/* This is a table driven implemetation of the glGet*v() functions.
* The basic idea is that most getters just look up an int somewhere
@@ -675,7 +676,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
break;
case GL_STENCIL_REF:
- v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+ v->value_int = _mesa_get_stencil_ref(ctx, ctx->Stencil.ActiveFace);
+ break;
+ case GL_STENCIL_BACK_REF:
+ v->value_int = _mesa_get_stencil_ref(ctx, 1);
break;
case GL_STENCIL_VALUE_MASK:
v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
diff --git a/src/mesa/main/get_hash_params.py b/src/mesa/main/get_hash_params.py
index 2450759..ef1ab02 100644
--- a/src/mesa/main/get_hash_params.py
+++ b/src/mesa/main/get_hash_params.py
@@ -286,7 +286,7 @@ descriptor=[
[ "STENCIL_BACK_FUNC", "CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA" ],
[ "STENCIL_BACK_VALUE_MASK", "CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA" ],
[ "STENCIL_BACK_WRITEMASK", "CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA" ],
- [ "STENCIL_BACK_REF", "CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA" ],
+ [ "STENCIL_BACK_REF", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
[ "STENCIL_BACK_FAIL", "CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_FAIL", "CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA" ],
[ "STENCIL_BACK_PASS_DEPTH_PASS", "CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA" ],
--
1.8.2.3
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