[Mesa-dev] [PATCH 8/8] mesa: Stop clamping stencil reference value at specification time
Chris Forbes
chrisf at ijw.co.nz
Mon May 13 04:10:57 PDT 2013
All drivers now clamp this to the appropriate range for the bound
stencil buffer when emitting stencil state.
Signed-off-by: Chris Forbes <chrisf at ijw.co.nz>
---
src/mesa/main/stencil.c | 9 ---------
1 file changed, 9 deletions(-)
diff --git a/src/mesa/main/stencil.c b/src/mesa/main/stencil.c
index cbdee6b..505703a 100644
--- a/src/mesa/main/stencil.c
+++ b/src/mesa/main/stencil.c
@@ -132,7 +132,6 @@ void GLAPIENTRY
_mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glStencilFuncSeparateATI()\n");
@@ -148,8 +147,6 @@ _mesa_StencilFuncSeparateATI( GLenum frontfunc, GLenum backfunc, GLint ref, GLui
return;
}
- ref = CLAMP( ref, 0, stencilMax );
-
/* set both front and back state */
if (ctx->Stencil.Function[0] == frontfunc &&
ctx->Stencil.Function[1] == backfunc &&
@@ -189,7 +186,6 @@ void GLAPIENTRY
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
const GLint face = ctx->Stencil.ActiveFace;
if (MESA_VERBOSE & VERBOSE_API)
@@ -200,8 +196,6 @@ _mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
return;
}
- ref = CLAMP( ref, 0, stencilMax );
-
if (face != 0) {
if (ctx->Stencil.Function[face] == func &&
ctx->Stencil.ValueMask[face] == mask &&
@@ -463,7 +457,6 @@ void GLAPIENTRY
_mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
{
GET_CURRENT_CONTEXT(ctx);
- const GLint stencilMax = (1 << ctx->DrawBuffer->Visual.stencilBits) - 1;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glStencilFuncSeparate()\n");
@@ -477,8 +470,6 @@ _mesa_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
return;
}
- ref = CLAMP(ref, 0, stencilMax);
-
FLUSH_VERTICES(ctx, _NEW_STENCIL);
if (face != GL_BACK) {
--
1.8.2.3
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