[Mesa-dev] [PATCH 1/2] draw: use the total number of vertices for statistics
Zack Rusin
zackr at vmware.com
Mon May 13 20:09:35 PDT 2013
the number of vertices to fetch doesn't necessarily equal the
total number of input vertices, e.g. we might want to fetch
a single vertex but then draw it twice. Lets use the correct
number of input vertices in the statistics.
Signed-off-by: Zack Rusin <zackr at vmware.com>
---
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
index bc99c16..fa8baf3 100644
--- a/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
@@ -339,7 +339,7 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle,
}
if (draw->collect_statistics) {
- draw->statistics.ia_vertices += fetch_info->count;
+ draw->statistics.ia_vertices += prim_info->count;
draw->statistics.ia_primitives +=
u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
draw->statistics.vs_invocations += fetch_info->count;
--
1.7.10.4
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