[Mesa-dev] [PATCH v4 10/17] glsl ast_to_hir: move uniform block symbols to interface blocks namespace
Jordan Justen
jordan.l.justen at intel.com
Thu May 16 17:44:49 PDT 2013
Uniform/interface blocks are a separate namespace from types.
Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
---
src/glsl/ast_to_hir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index b55d25e..0e2e652 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -4164,7 +4164,7 @@ ast_interface_block::hir(exec_list *instructions,
packing,
this->block_name);
- if (!state->symbols->add_type(block_type->name, block_type)) {
+ if (!state->symbols->add_interface(block_type->name, block_type, ir_var_uniform)) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state, "Uniform block name `%s' already taken in "
"the current scope.\n", this->block_name);
--
1.7.10.4
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