[Mesa-dev] A simple GLES2 shader application performance slower with h/w renderer
Eric Anholt
eric at anholt.net
Thu May 16 21:27:18 PDT 2013
Divick Kishore <divick.kishore at gmail.com> writes:
> Hi,
> I have a simple GLES2 based application which does not do much in
> the either of the vertex and fragment shaders. It simply draws a
> rotating spiral made from a simple triangle strip. When I try to run
> this application using the mesa with h/w renderer, it gives me a
> performance which is almost = 60 fps consistently.
By default we sync to vblank, which for you is 60. The software
rasterizer lacks this feature.
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