[Mesa-dev] A simple GLES2 shader application performance slower with h/w renderer
Divick Kishore
divick.kishore at gmail.com
Thu May 16 22:25:40 PDT 2013
>> By default we sync to vblank, which for you is 60. The software
>> rasterizer lacks this feature.
I meant that even with h/w rasterizer I get fps = 60 with vblank=0 set.
> The weird thing is that he said he ran it with vblank_mode=0. Makes me
> wonder if we have a bug in our handling of that with EGL still.
I can attach the sample application along if it helps to reproduce the issue.
Thanks & Regards,
Divick
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