[Mesa-dev] A simple GLES2 shader application performance slower with h/w renderer

Divick Kishore divick.kishore at gmail.com
Thu May 16 22:25:40 PDT 2013


>> By default we sync to vblank, which for you is 60.  The software
>> rasterizer lacks this feature.

I meant that even with h/w rasterizer I get fps = 60 with vblank=0 set.


> The weird thing is that he said he ran it with vblank_mode=0.  Makes me
> wonder if we have a bug in our handling of that with EGL still.

I can attach the sample application along if it helps to reproduce the issue.

Thanks & Regards,
Divick


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