[Mesa-dev] [PATCH 2/8] mesa: Use accessor for stencil reference values in glGet
Chris Forbes
chrisf at ijw.co.nz
Mon May 20 18:55:21 PDT 2013
Hi Brian,
Are you sure NVIDIA's behavior here is correct? The spec says ref is
clamped for queries:
>From the GL 4.3 spec, 17.3.5:
"Stencil comparison operations and queries of <ref> clamp its value
to the range [0, 2^s-1], where <s> is the number of bits in the
stencil buffer attached to the draw framebuffer."
-- Chris
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