[Mesa-dev] Gen6+ transform feedback fully in hardware
Eric Anholt
eric at anholt.net
Tue May 21 13:07:18 PDT 2013
Kenneth Graunke <kenneth at whitecape.org> writes:
> This series deletes all the software primitive counting used to compute
> transform feedback buffer offsets, and generally cleans up all of that
> code. Now that we require hardware contexts on Gen6+, we can just
> initialize the counters to 0 and let the hardware do the counting for us.
>
> This means that we get hardware primitive restart in the majority of cases,
> which should be a lot more efficient. It also means we're prepared for
> geometry shaders.
Reviewed-by: Eric Anholt <eric at anholt.net>
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20130521/677ce1a4/attachment.pgp>
More information about the mesa-dev
mailing list