[Mesa-dev] [PATCH 5/5] i965 gen7: use SURFACE_STATE fields to select render level/layer
Eric Anholt
eric at anholt.net
Wed May 22 15:56:09 PDT 2013
Jordan Justen <jordan.l.justen at intel.com> writes:
> Rather than pointing the surface_state directly at a single
> sub-image of the texture for rendering, we now point the
> surface_state at the top level of the texture, and configure
> the surface_state as needed based on this.
Thanks, this looks way better.
> @@ -550,7 +554,28 @@ gen7_update_renderbuffer_surface(struct brw_context *brw,
> __FUNCTION__, _mesa_get_format_name(rb_format));
> }
>
> - surf[0] = BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
> + switch (gl_target) {
> + case GL_TEXTURE_CUBE_MAP_ARRAY:
> + case GL_TEXTURE_CUBE_MAP:
> + surftype = BRW_SURFACE_2D;
> + is_array = true;
> + depth *= 6;
> + break;
> + default:
> + surftype = translate_tex_target(gl_target);
> + is_array = _mesa_tex_target_is_array(gl_target);
> + break;
> + }
Why the conversion of cubes to arrays? It looks from mentions in the
"render target write" message section's mention of RTAI that cubes are
supported.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 197 bytes
Desc: not available
URL: <http://lists.freedesktop.org/archives/mesa-dev/attachments/20130522/a902c463/attachment.pgp>
More information about the mesa-dev
mailing list