[Mesa-dev] [PATCH 10/17] intel: Make a temporary miptree when doing blit uploads for glTexSubImage().

Ian Romanick idr at freedesktop.org
Fri May 24 15:35:13 PDT 2013


On 05/24/2013 01:56 PM, Eric Anholt wrote:
> While this is a bit more CPU work, it also is less code to handle this
> path, and fixes problems with 32k-pitch textures and missing resolves.
> ---
>   src/mesa/drivers/dri/intel/intel_tex_subimage.c | 62 +++++++------------------
>   1 file changed, 18 insertions(+), 44 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/intel/intel_tex_subimage.c b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
> index 42cc739..e436dc1 100644
> --- a/src/mesa/drivers/dri/intel/intel_tex_subimage.c
> +++ b/src/mesa/drivers/dri/intel/intel_tex_subimage.c
> @@ -53,12 +53,6 @@ intel_blit_texsubimage(struct gl_context * ctx,
>   {
>      struct intel_context *intel = intel_context(ctx);
>      struct intel_texture_image *intelImage = intel_texture_image(texImage);
> -   GLuint dstRowStride = 0;
> -   drm_intel_bo *temp_bo = NULL;
> -   unsigned int blit_x = 0, blit_y = 0;
> -   unsigned long pitch;
> -   uint32_t tiling_mode = I915_TILING_NONE;
> -   GLubyte *dstMap;
>
>      /* Try to do a blit upload of the subimage if the texture is
>       * currently busy.
> @@ -93,57 +87,37 @@ intel_blit_texsubimage(struct gl_context * ctx,
>      if (!pixels)
>         return false;
>
> -   temp_bo = drm_intel_bo_alloc_tiled(intel->bufmgr,
> -				      "subimage blit bo",
> -				      width, height,
> -				      intelImage->mt->cpp,
> -				      &tiling_mode,
> -				      &pitch,
> -				      0);
> -   if (temp_bo == NULL) {
> -      _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
> -      return false;
> -   }
> +   struct intel_mipmap_tree *temp_mt =
> +      intel_miptree_create(intel, GL_TEXTURE_2D, texImage->TexFormat,
> +                           0, 0,
> +                           width, height, 1,
> +                           false, 0,
> +                           (1 << I915_TILING_NONE) /* force_tiling_mask */);

The old code did error checking.  Should we continue to error check 
temp_mt and dst (below)?

>
> -   if (drm_intel_gem_bo_map_gtt(temp_bo)) {
> -      _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");
> -      return false;
> -   }
> -
> -   dstMap = temp_bo->virtual;
> -   dstRowStride = pitch;
> -
> -   intel_miptree_get_image_offset(intelImage->mt, texImage->Level,
> -				  intelImage->base.Base.Face,
> -				  &blit_x, &blit_y);
> -   blit_x += xoffset;
> -   blit_y += yoffset;
> +   GLubyte *dst = intel_miptree_map_raw(intel, temp_mt);
>
>      if (!_mesa_texstore(ctx, 2, texImage->_BaseFormat,
>   		       texImage->TexFormat,
> -		       dstRowStride,
> -		       &dstMap,
> +		       temp_mt->region->pitch,
> +		       &dst,
>   		       width, height, 1,
>   		       format, type, pixels, packing)) {
>         _mesa_error(ctx, GL_OUT_OF_MEMORY, "intelTexSubImage");

Since this code doesn't bail (and never has), we blit garbage into the 
texture, right?

>      }
>
> +   intel_miptree_unmap_raw(intel, temp_mt);
> +
>      bool ret;
>
> -   drm_intel_gem_bo_unmap_gtt(temp_bo);
> -
> -   ret = intelEmitCopyBlit(intel,
> -			   intelImage->mt->cpp,
> -			   dstRowStride,
> -			   temp_bo, 0, false,
> -			   intelImage->mt->region->pitch,
> -			   intelImage->mt->region->bo, 0,
> -			   intelImage->mt->region->tiling,
> -			   0, 0, blit_x, blit_y, width, height,
> -			   GL_COPY);
> +   ret = intel_miptree_blit(intel,
> +                            temp_mt, 0, 0,
> +                            0, 0, false,
> +                            intelImage->mt, texImage->Level, texImage->Face,
> +                            xoffset, yoffset, false,
> +                            width, height, GL_COPY);
>      assert(ret);
>
> -   drm_intel_bo_unreference(temp_bo);
> +   intel_miptree_release(&temp_mt);
>      _mesa_unmap_teximage_pbo(ctx, packing);
>
>      return ret;
>



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