[Mesa-dev] [PATCH 7/7] glsl: Disallow return with a void argument from void functions.
Matt Turner
mattst88 at gmail.com
Fri May 24 18:28:19 PDT 2013
NOTE: This is a candidate for the stable branches.
---
src/glsl/ast_to_hir.cpp | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 6b56e87..6ee50f5 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3401,7 +3401,23 @@ ast_jump_statement::hir(exec_list *instructions,
state->current_function->function_name(),
state->current_function->return_type->name);
}
- }
+ } else if (state->current_function->return_type->base_type ==
+ GLSL_TYPE_VOID) {
+ YYLTYPE loc = this->get_location();
+
+ /* The ARB_shading_language_420pack, GLSL ES 3.0, and GLSL 4.20
+ * specs add a clarification:
+ *
+ * "A void function can only use return without a return argument, even if
+ * the return argument has void type. Return statements only accept values:
+ *
+ * void func1() { }
+ * void func2() { return func1(); } // illegal return statement"
+ */
+ _mesa_glsl_error(& loc, state,
+ "void functions can only use `return' without a "
+ "return argument");
+ }
inst = new(ctx) ir_return(ret);
} else {
--
1.8.1.5
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