[Mesa-dev] [Bug 60518] glDrawElements segfault when compiled into display list
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue May 28 12:48:36 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #3 from core13 at gmx.net ---
I've had another look at the trace created with apitrace. And it looks like the
issue is caused by glGenerateMipmap(GL_TEXTURE_2D). It seems to use the first
and second vertex attribute array, but doesn't disable them afterwards.
So the revised workaround is disable them explicitly after each
glGenerateMipmap call:
glGenerateMipmap(GL_TEXTURE_2D);
// mesa bugfix
glDisableVertexAttribArray(0);
glDisableVertexAttribArray(1);
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