[Mesa-dev] [PATCH 08/17] intle: Add an assert for glCopyTexSubImage() being called on MSAA buffers.

Eric Anholt eric at anholt.net
Tue May 28 13:54:22 PDT 2013


Marek Olšák <maraeo at gmail.com> writes:

> CopyTexSubImage can be called on a multisample renderbuffer if the
> renderbuffer is part of the window-system framebuffer (i.e. comes from
> the visual).
>
> IIRC, the game Cogs uses it if both MSAA and Post Filters are enabled.

Good to note; I hadn't thought about this.  This should be covered by
the blorp CTSI path, but at least we'll find out more obviously now if
that turns out to be false for some reason.
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