[Mesa-dev] [Bug 60518] glDrawElements segfault when compiled into display list
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri May 31 03:18:31 PDT 2013
https://bugs.freedesktop.org/show_bug.cgi?id=60518
--- Comment #8 from core13 at gmx.net ---
(In reply to comment #7)
> I suspect the problem are these lines in setup_glsl_generate_mipmap():
>
> _mesa_BindAttribLocation(mipmap->ShaderProg, 0, "position");
> _mesa_BindAttribLocation(mipmap->ShaderProg, 1, "texcoords");
> _mesa_EnableVertexAttribArray(0);
> _mesa_EnableVertexAttribArray(1);
>
> Which can be executed without this line being called:
>
> _mesa_BindVertexArray(mipmap->ArrayObj);
>
> This patch might fix this.
>
> diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
> index ca5f5a1..7da08e8 100644
> --- a/src/mesa/drivers/common/meta.c
> +++ b/src/mesa/drivers/common/meta.c
> @@ -3397,6 +3397,8 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
> sizeof(struct vertex), OFFSET(x));
> _mesa_VertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
> sizeof(struct vertex), OFFSET(tex));
> + } else {
> + _mesa_BindVertexArray(mipmap->ArrayObj);
> }
>
> /* Generate a fragment shader program appropriate for the texture target
> */
Yep, no segfaults with this patch. Tested with mesa git, i965. Thanks, for
looking into this, José.
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