[Mesa-dev] gitlab issue migration, labels & triage
Eric Engestrom
eric at engestrom.ch
Tue Oct 1 12:38:43 UTC 2019
On Tuesday, 2019-10-01 13:30:39 +0300, Denys wrote:
> Thanks a lot, works fine.
>
> Also I would suggest to apply a template for issue creation as we finally
> moved most of sub-projects and users started new issues creation at gitlab.
Agreed, I started looking into this.
I'll post a WIP MR for the discussion, and include your suggestion below.
>
> Below you may find an a work-in-progress template (parts of it were taken
> from DXVK and Mesa web site), which might help us (and users) create
> detailed and as full as possible issues from scratch.
>
> We have an idea to add "Tips" section under the template, which will have
> all useful information about additional tools (such an apitrace). This
> section should be expandable, so it will not be visible after issue
> creation. It is not finished yet, need to adopt instructions and make them
> clear for all (if everybody likes this idea, I will finish it)
>
> So what do you think about this?
>
> ----------------------------------
>
> Please describe your issue as accurately as possible.
> Before submitting:
> - Check if a new version of Mesa is available which might have fixed the
> problem.
> - Check if your bug is already reported in the database.
> - Fill requested information below
> Would be helpful to provide links to specific games/applications lead to the
> issue. If possible, provide an apitrace of the application/game (see Tips
> section)
>
>
> ### System information
> - GPU:
> - Kernel version:
> - OS:
> - Mesa version:
> - DXVK/D9VK version (if applicable):
> - Wine version (if applicable):
>
>
> ### Apitrace file(s) (if exist)
> - Put a link here
>
> ### Log files (any possible)
> - dmesg
> - backtrace
> - gpu hang details
>
> ### Screenshots:
>
>
> ### Tips
>
> - OpenGL:
> apitrace trace <binary_name>
> For steam games, you have to:
> 1. Open game preferences
> 2. Open "Set launch options"
> 3. Enter => apitrace trace %command%
> * After exiting/crashing *.trace will be stored near the application's
> binary
>
> - DX11/DX9:
> Ideally would be great to get an apitrace from the Windows OS.
>
> * If you don't have possibility to make a trace under windows, you still can
> do this on linux:
>
> TO BE CONTINUED....
>
> -----------------------------------
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