Experimental options
Alex Deucher
alexdeucher at gmail.com
Mon Dec 13 16:16:19 PST 2004
On Mon, 13 Dec 2004 18:53:36 -0500 (EST), Vladimir Dergachev
<volodya at mindspring.com> wrote:
>
>
> On Mon, 13 Dec 2004, Ian Romanick wrote:
>
> > So, there's three separate issues here.
> >
> > 1. Should the DDX use the DRM to assist with 2D acceleration?
>
> They already do, at least all radeons. Or maybe I misunderstood your
> question ?
>
well, the drm is only used if 3d is enabled. but if you don't have
enough ram for 3d or you don't want to use the dri, the driver falls
back to MMIO. It'd be nice to use the drm for 2d all the time
assuming the drm is available for your platform.
> >
> > 2. How should the server respond to the client's is-direct-rendering-capable
> > request?
>
> At the moment it responds "direct rendering enabled"
>
> >
> > 3. What is the name of the client-side direct-rendering driver?
>
> r300_dri.so
>
> The driver is absent - Mesa library recovers cleanly (and prints a message
> about absent 3d driver).
>
> best
>
> Vladimir Dergachev
>
>
>
> >
> > The second question is irrelevant. If the answer can ever be yes, just make
> > it yes and let the client-side libGL sort it out.
> >
> > For the second question, I believe that there is already an option for that
> > for the R100 & R200 chips. In either case, this is a good thing to have a
> > non-experimental option for.
> >
> > For the thrid question would make an acceptable experimental option during
> > development.
> >
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