AntiAliased text on X [was code bloat]
Kendall Bennett
KendallB at scitechsoft.com
Tue Nov 2 11:55:04 PST 2004
Keith Packard <keithp at keithp.com> wrote:
> We could measure this more precisely by temporarily modifying the software
> drawing code to treat the other pixels as transparent and see what
> performance looks like. But, as a rough estimate, x11perf already has code
> which measures client-side text performance for antialisaed and non-antialiased
> text (in glyphs/sec):
>
> non-AA AA
> Charter 10 209000 52300
> Charter 24 97600 15800
> Courier 12 207000 45200
>
> I think this measured 4-6x speedup supports the above hypothesis
> tying AA text speed to frame buffer read performance for
> translucent pixels. It also suggests that the performance effect
> is not strongly affected by glyph size (at least in this range).
>
> We should clearly give Owen's suggestion a try and see what
> results that produces.
Yep. Is it possible to measure the speed of AA text glyphs to a system
memory buffer (ie: not video memory)? That will give you a pretty good
idea for how Owen's suggestion would work performance wise.
Regards,
---
Kendall Bennett
Chief Executive Officer
SciTech Software, Inc.
Phone: (530) 894 8400
http://www.scitechsoft.com
~ SciTech SNAP - The future of device driver technology! ~
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