Xgl bottom top ?
Jerome Glisse
j.glisse at free.fr
Sat Nov 6 05:54:43 PST 2004
I may have miss something in the ogl specs :) But i truly don't see why
bottom-top texture are faster than
top-bottom. Anyone could give me a pointer on that ?
>>Why do you need bottom-to-top raster order? I assume it has
something to do with OpenGL's conventions.
>
>I'm glad you asked. Normally when using OpenGL you would just load all
>texture data as it's stored by application and if this happens to be in
>top-to-bottom raster order you would just take care of that when
>assigning texture coordinates or when setting the texture matrix.
>
>With glitz, in general, and especially with Xgl, a lot of copying from
>framebuffer/pbuffers to textures is done.
Moreover is there anywhere a pointer for doc on the architecture of xgl
or must i find this out
from the source ? I don't really understand why clip list or
framebuffer,texture reading are needed.
Can't we draw the window using polygon, transparency using alpha
transparency, and use z buffer
for window clipping ? Or do the X protocol absolutly need to access pixel ?
best
Jerome Glisse
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